Developing 2D & 3D Games with Unity for Windows

  • 2018-03-24 01:57 PM
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Developing 2D & 3D Games with Unity for Windows

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Whether you’re a beginner or an established indie game developer, if you want to ramp up your skills, join the always-entertaining Adam Tuliper (of DinoBurger fame) and a team of industry experts for this informative Jump Start. They take you on an awesome journey using Unity, one of the most popular game development tools available.

Learn how to develop Unity Games for Windows using C# and Unity, and see why Unity is the tool of choice for millions of game developers around the world. Explore the interface, 2D and 3D game development, publishing for Windows, and monetizing your games. Find out how Unity helps you animate events, use environmental controls, add finishing touches for a more polished game, and more. Don’t miss it!

For Sample code used throughout this course please visit:



Instructors | Adam Tuliper – Microsoft Senior Technical Evangelist; Carl Callewaert - Lead Evangelist; David Crook - Microsoft Technical Evangelist; Dave Voyles - Microsoft Technical Evangelist; Jason Fox - Microsoft Technical Evangelist; Matt Newman - Indie Game Designer / Artist; Tobiah Marks - Microsoft Game Dev Evangelist
Intro & Architecture

Get an introduction to Unity, the editor, scenes, scripting basics, assets, project setup and architecture, and the basics of a game in Unity. Learn why Unity is such a powerful game development ecosystem.
2D Game Development

Explore the basic concepts of developing a 2D game in Unity, including movement, animations, particles, and other essential game components.
2D & 3D Asset Creation

Hear about creating 2D and 3D assets for games, including GUI screens for menus and scoring, sprites, models, and textures.
3D Game Development

Learn the essential concepts for creating a 3D world and making game objects work together for an interactive environment using animations, GUI features, models, and more. Explore object types, colliders, rigidbodies, physics, scripting, and debugging.
Building for the Windows Platform

Get a look at Windows Store and Windows Phone marketplaces and platforms, plus hear about exporting your games as apps. Find out what universal apps are and how you can manage multiple platforms in a single solution from Visual Studio. Integrate with platform-specific code, and learn about devices for testing.
Optimizing Your Games

Get the details about draw calls, reducing polys, texture atlases, baking lighting, object pooling, and other industry tricks to optimize your Unity scenes, code, and artwork.
Application Lifecycle Management (ALM) in Unity

Hear what ALM is and why it’s important, and learn about Team Foundation Server and Visual Studio Online, plus how to get and use those products. Explore Unity source control and project management.
Marketing and Monetization

Find out how you make money as an indie, including what you should and shouldn’t do to better monetize your game. Learn tricks and techniques to reach a broader audience, increase the profitability of your game, and make it more fun.
Prime[31] and Azure Mobile Services

Hear how Azure Mobile Services allow developers to create leaderboards for their Unity titles, using a SQL database, and see an illustration of this with Prime[31]'s free Azure plugin.
Adding the Finishing Touches

Learn how missing simple features on a game can make the difference between sustained playing and drop off. Learn about adding features, like Live Tiles, cloud storage in Azure, pause screens, ads, and more, that can help you make a more polished and successful game.

Ramp up your game development skills.

Video source via: MVA