A Guide to CSS Animation — Part 1
- 2018-07-03 02:21 AM
This guide should help you out. This post assumes you've never created a CSS animation before. But even if you have, there may be things ...
This post assumes you’ve never created a
CSS animation before. But even if you have, there may be things you were not aware of. It does assume you have some familiarity with
CSS. We’ll explore creating your first animation through to things like chaining animations.
CSS animation can be a quick concept to grasp but a big topic to cover once we really dig in. Therefore, this post is split over parts.
Part 1: Introduces CSS animation looking at things like performance and how to inspect animations. We will also create a basic animation and look at
Part 2: With the basics grasped, we dig into the different things we can do with the
animationproperties. This includes tips on things like using
fill-modeand chaining animations.
Before we get started
This enables you to edit and fork live examples 👍
You can also grab the code on Github
For all animations we are using a single
div element unless stated otherwise. The basic markup comprises of something like the following
The goal of this guide is to make you comfortable with creating your own CSS animations from scratch! 💪
So, why animate?
To improve usability and general user experience. But that does not mean animation should be everywhere in your sites. There’s a time and a place.
With animation, we can do things such as draw a users attention to something or direct them through a flow. Consider loading animations or page transition effects for example.
What can we animate?
Before we start creating animations, we need to know which properties we can animate. We can’t animate every property. The following MDN article lists properties that we can animate.
Lea Verou also has a great demo page for animatable properties.
Of the properties we can animate we may choose to animate some over others due to performance.
For example, animating element position will be better handled using
transform. This is because the GPU can handle the heavy lifting when animating that property. Animating some properties will trigger layouts to take place 👎
The following article is great for understanding animation performance 👍
With all that out of the way, let’s get started 💪
Our first animation
Let’s dig right in and create our first animation ⛏
For this animation we will make an element spin 360 degrees. Riveting stuff I know 😅 But we need to start somewhere!
First, we create our animation using the
@keyframes rule. The
@keyframes rule takes the following structure.
animation-name is the name we give to our animation. You can have one or many keyframe selectors 👍
We will name our animation
spin. To spin our element we can use the
transform property and rotate from
360deg. We use two keyframe selectors. One to define the start of our animation(
from) and one for the end of our animation(
to keywords are equivalent to
We can take this a little further. The styles under the
from keyframe selector don’t make any difference to our element. So, the
from keyframe selector is redundant. We can remove it.
Now, we need to apply that animation to our element. We use the
animation-duration properties 👍
Here we are telling our element to use the animation
spin with a duration of 2 seconds. Duration can be set in either milliseconds(
ms) or seconds(
We have created our first animation. Now seems like a great time to introduce the
Animations inspector in
Open up your animation in
Google Chrome and open up the
Developer Tools. Open up the
Animations panel by going into
More Tools. If the
Animations panel says “Listening for animations…”, refresh the page.
After refreshing, you should see something in the
Animations panel, that’s our animation!
Click the animation and we are able to inspect it. Now as our animation isn’t particularly complex, there isn’t much to inspect. But with the
Animations inspector we can do various things. We can experiment with durations and delays as well as altering playback speed. Most importantly, we can replay our animations without having to refresh the entire page 😅
This becomes particularly useful when we have many animations. Whether it be for different elements or on one element.
You can read more about the
Animations inspector in the following article.
Throughout this guide I recommend using the inspector when checking out the demos. This will allow you to replay animations and tweak them without having the reload the page 👍
We put together our first
@keyframes rule in our
There isn’t much to
@keyframes. After specifying an animation name, we specify animation within keyframe selectors. The keyframe selector specifies a percentage of the animation duration. Or, as mentioned before, we can use the from and to keywords that are the equal to
Each selector defines styles that should apply at that point of the animation. If we have selectors that specify the same CSS styles, we can group them together.
Let’s start with a simple example. Consider the effect of an element moving around the path of a square.
We will call our animation
squarePath, very creative I know 😅
For this example, there will be four positions for our element. For every side of the square, we use a quarter of the animation. Because our start and finish position will be the same, we can group those keyframe selectors 👍
Apply the animation and a duration to our element 🎉
That’s it for Part 1 🤓
We’ve taken a look at the basics of creating and applying animations to our elements. Also we can inspect our animations and tweak them in the browser 💪
Although that will be enough to get you up and running with CSS animation, there’s a lot more to it! I hope you’ll join me in Part 2 where we dig deeper into applying animations and the associated tips and tricks.